Windows Thread Synchronization 40

 

 

 

The Multithread without any synchronization Program Example

 

Create a new empty Win32 console application project. Give a suitable project name and change the project location if needed.

 

The Multithread without any synchronization Program Example: Creating new Win32 C++ console application project in Visual C++ .NET

 

 

Then, add the source file and give it a suitable name.

 

The Multithread without any synchronization Program Example: Adding new C++ source file

 

Next, add the following source code.

 

#include <Windows.h>

#include <stdio.h>

 

// Global variable

WCHAR message[] = LHello I'm a Thread;

 

DWORD WINAPI thread_function(LPVOID arg)

{

      int count2;

      wprintf(Lthread_function() is running. Argument received was: %s\n, arg);

      wprintf(L\n);

 

      for (count2 = 0; count2 < 10; count2++)

      {

            Sleep(1000);

            wprintf(LX-);

      }

 

      Sleep(3000);

      return 0;

}

 

int wmain()

{

      HANDLE a_thread;

      DWORD a_threadId;

      DWORD thread_result;   

      int count1;

 

      wprintf(LThe process ID is %u\n, GetCurrentProcessId());

      wprintf(LThe main() thread ID is %u\n, GetCurrentThreadId());

      wprintf(L\n);

 

      // Create a new thread...

      a_thread = CreateThread(NULL, 0, thread_function, (LPVOID)message, 0,&a_threadId);

      if (a_thread == NULL)

      {

            wprintf(LCreateThread() - Thread creation failed, error %u\n, GetLastError());

            exit(EXIT_FAILURE);

      }

      else

            wprintf(LCreateThread() is OK, thread ID is %u\n, a_threadId);

     

      wprintf(LEntering loop...\n);

      for (count1 = 0; count1 < 10; count1++)

      {

            Sleep(1000);

            wprintf(LY-);

      }

 

      wprintf(L\n\nWaiting for thread %u to finish...\n, a_threadId);

      if (WaitForSingleObject(a_thread, INFINITE) != WAIT_OBJECT_0)

      {

            wprintf(LWaitForSingleObject() - Thread join failed! Error %u\n, GetLastError());

            exit(EXIT_FAILURE);

      }

      else

            wprintf(LWaitForSingleObject() is OK!\n);

 

      // Retrieve the code returned by the thread.

      if(GetExitCodeThread(a_thread, &thread_result) != 0)

            wprintf(LGetExitCodeThread() is OK! Thread joined, exit code %u\n, thread_result);

      else

            wprintf(LGetExitCodeThread() failed, error %u\n, GetLastError());

 

      if(CloseHandle(a_thread) != 0)

            wprintf(La_thread handle was closed successfully!\n);

      else

            wprintf(LFailed to close a_thread handle, error %u\n, GetLastError());

 

      exit(EXIT_SUCCESS);

}

 

Build and run the project. The following are the sample outputs when the program was run many times.

 

The Multithread without any synchronization Program Example: A sample console program output with undeterministic behaviour

 

The Multithread without any synchronization Program Example: Another sample console program output

 

The Multithread without any synchronization Program Example: More sample output with different behaviour

 

No actual synchronization between the main thread and child thread is performed; each thread prints different characters. The sequence of the characters printed to the output may be different in each execution. Once again, it is not possible to predict the output from these examples. In most applications, unpredictable results are an undesirable feature. Consequently, it is important that you take great care in controlling access to shared resources in threaded code. There are a variety of ways to coordinate multiple threads of execution. To synchronize access to a resource, use one of the synchronization objects in one of the wait functions. The wait functions allow a thread to block its own execution. The wait functions do not return until the specified criteria have been met. A synchronization object is an object whose handle can be specified in one of the wait functions to coordinate the execution of multiple threads. More than one process can have a handle to the same synchronization object, making interprocess synchronization possible.

 

 

 

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