Windows Thread Synchronization 15

 

 

 

The WaitForMultipleObjects() Example

 

In the next program, a primary threads starts up three threads.  Each of threads prints out its name and some numbers.  The primary thread waits till the first thread terminates.

Create a new empty Win32 console application project. Give a suitable project name and change the project location if needed.

 

The WaitForMultipleObjects() Example: Creating new Win32 empty console application project

 

 

Then, add the source file and give it a suitable name.

 

The WaitForMultipleObjects() Example: Adding new C++ source file

 

Next, add the following source code.

 

// The main thread waits till the first child terminates

#include <windows.h>

#include <stdio.h>

 

#define THREADCOUNT   3

 

/////Thread counts till MaxValue

void ThreadMain(WCHAR * ThreadInfo)

{

      WCHAR Name[20];

      DWORD MaxValue = 5, i;

 

      swscanf_s(ThreadInfo,L%S %d, Name, sizeof(Name), &MaxValue, sizeof(MaxValue));

 

    for(i=0;i<MaxValue;++i)

      {

            wprintf(L%S - pass #%d\n, Name, i);

      }

}

 

//Main

int wmain(void)

{

      HANDLE hThr[THREADCOUNT];

      DWORD i, dwRet;

 

    WCHAR *Buf[THREADCOUNT]= {LThread#1 10, LThread#2 20, LThread#3 30};

 

    for(i=0;i<THREADCOUNT;i++)

      {

            DWORD ThreadId;

 

        hThr[i] = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)ThreadMain, (LPVOID)Buf[i],0,&ThreadId);

 

        if(hThr[i]== NULL)

            {

            wprintf(LCreateThread() failed, error %u\n, GetLastError());

            ExitProcess(1);

                  return 1;

            }

            else

                  wprintf(LCreateThread() is OK, thread ID %u\n, ThreadId);

      }

     

    // Blocks/waits till all child threads are finished

    // If 3rd TRUE, the function returns when the state of all objects in the handle array is signaled.

    // If FALSE, the function returns when the state of any one of the objects is set to signaled

    // The INFINITE - the function will return only when the specified objects are signaled.

    dwRet=WaitForMultipleObjects(THREADCOUNT,hThr,FALSE,INFINITE);

 

      switch(dwRet)

      {

        // hThr[0] was signaled

        case WAIT_OBJECT_0 + 0:

            // TODO: Perform tasks required by this event

            wprintf(LFirst event was signaled...\n);

            break;

 

        // hThr[1] was signaled

        case WAIT_OBJECT_0 + 1:

            // TODO: Perform tasks required by this event

            wprintf(LSecond event was signaled...\n);

            break;

 

            // hThr[2] was signaled

        case WAIT_OBJECT_0 + 2:

            // TODO: Perform tasks required by this event

           wprintf(LThird event was signaled...\n);

            break;

 

            // ...

 

            // Time out

        case WAIT_TIMEOUT:

            wprintf(LThe waiting is timed out...\n);

            break;

 

        // Return value is invalid.

        default:

            wprintf(LWaiting failed, error %d...\n, GetLastError());

            ExitProcess(0);

      }     

 

      /*

      if(dwRet>=WAIT_OBJECT_0 && dwRet<WAIT_OBJECT_0+THREADCOUNT)

      {

        wprintf(LThe first thread terminated with index: %u\n,dwRet-WAIT_OBJECT_0);

      }

      */

 

    // close all handles to threads

    for(i=0;i<THREADCOUNT;i++)

      {

            if(CloseHandle(hThr[i]) != 0)

                  wprintf(LhTr's handle was closed successfully!\n);

            else

                  wprintf(LFailed to close hTr's handle, error %u\n, GetLastError());

      }

 

    ExitProcess(0);

      return 0;

    }

 

Build and run the project. The following screenshot is a sample output.

 

The WaitForMultipleObjects() Example: A sample console program output

 

 

 

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